Use comparable inputs
Enter each option’s current value, next value, and cost exactly as the game shows them. Do not compare two unrelated units as if the result were a hidden ranking.
Compare two Throw a Coin upgrades using your own current values, next values, and costs. Every formula is visible and no hidden game curve is assumed.
Use the same unit within each option. The tool compares arithmetic only; it does not guess hidden drop odds.
Formula: gain = next − current; percentage gain = gain ÷ current × 100; efficiency = gain ÷ cost.
Enter each option’s current value, next value, and cost exactly as the game shows them. Do not compare two unrelated units as if the result were a hidden ranking.
Absolute gain shows size, percentage gain shows relative change, and gain per cost shows arithmetic efficiency. A close result is a reason to test in game.
Buy one upgrade, measure a new baseline, and enter the next visible values. Event boosts and world changes deserve separate comparisons.
It compares absolute gain, percentage gain, and gain per unit cost for two player-entered options.
No. No official public curve was found, so the tool uses only the values you enter.
Yes. Decimal arithmetic supports values far beyond ordinary safe JavaScript integers.
No. The result compares your inputs only. Your immediate world, collection, or cash goal can still change the decision.