Pick a stable test
Use the same world, event condition, and selling routine for each measurement. A repeatable number is more useful than the largest run.
Estimate throws and time to a Throw a Coin cash target using your current cash and a rate measured in your own session.
Measure a normal session first. Event boosts and lucky drops can make one run look faster than your repeatable rate.
Formula: remaining = target − current; throws = remaining ÷ cash per throw; minutes = throws ÷ throws per minute.
Use the same world, event condition, and selling routine for each measurement. A repeatable number is more useful than the largest run.
The estimate turns a personal rate into a schedule. It cannot predict a lucky drop or an unpublished balance change.
When the target is reached, compare the visible purchase against its observed gain before committing all of your cash.
Subtract starting cash from ending cash, then divide by the number of throws in a comparable session.
Record it separately and use several runs so one outlier does not become your normal rate.
No. It is an estimate from your inputs; events, upgrades, and luck can change the actual result.
Update it after an upgrade, a world change, or the start or end of a temporary event.